Nick Griffiths

CREATIVE DIRECTOR
BRAND EXPERIENCES & CULTURAL PLATFORMS

I lead senior multidisciplinary teams to build culturally defining brand experiences and integrated campaign platforms — turning entertainment franchises and digital brands into scalable worlds across broadcast, social, experiential and live moments.

Nick Griffiths, Creative Director and brand strategist.

© Nick Griffiths. All rights reserved.

Work
LOVE ISLAND

Peacock US/ITV UK
Entertainment Format

Love Island is built as a romance-game format. Recouplings, bombshells and eliminations function as choice mechanics that create consequence, while confessionals and text alerts control information flow and emotional disclosure. Participation isn’t an add-on; it’s structural — audiences vote, speculate and form attachments in real time.Across the seasons I worked on (UK and USA), my focus was defining how choice, consequence and reveal operated across the arc of the format — designing emotional access points, information timing and participation loops that shaped identification and debate.The show behaves like an ecosystem rather than a single output; discourse, shipping, commentary and fandom extend the format beyond broadcast. The engine isn’t romance; it’s choice.

Work
THE VOICE

ITV UK
Competition Format

The Voice runs on performance progression. Blind auditions, battles and finals form a talent arc built around recognition, critique and payoff. Coaching and judging add perspective and tone; performance is the emotional currency.My role was to author contestant arcs across rounds — shaping reveals, setbacks and progression with attention to pacing and emotional clarity in collaboration with story and senior creative.Engagement extends through identification and fandom; audiences invest in talent, build favourites and participate through commentary and voting.

Work
THE MASKED SINGER US

FOX US
Entertainment Franchise

Masked Singer is built as a puzzle-reveal format. Performance, panel speculation and clue packages create misdirection, while the unmasking provides the payoff. The engine isn’t just spectacle; it’s anticipation — the audience plays the guessing game alongside the panel.Across the seasons I've worked on, the focus was defining how misdirection, clue logic and reveal timing operate as payoffs — balancing humour, spectacle and anticipation for a US prime time audience. The work is less about performance, more about gameplay and curiosity.Engagement is driven by speculation and fandom rather than identification; audiences trade guesses, form theories and circulate clues across platforms. The reveal is the emotional release, but the game is the distribution.

Work
The Only Way Is Essex

ITV UK
Constructed Reality

TOWIE is driven by character and confrontation. Story emerges from relationships, disagreement and disclosure rather than competition or gameplay. Confessionals function as a second voice, layering motive, humour and commentary over events. Essex provides identity, locale and social texture.My role was to shape confrontation beats, confession rhythm and ensemble dynamics across the episodes I worked on — influencing how tension surfaced, how it resolved (or didn’t), and how character history accumulated across the run.Engagement behaves differently here: audiences judge, side, defend, speculate and gossip. Characters act as micro-franchises; the currency isn’t payoff or victory, it’s judgement and tone.

About

I’m a Creative Director who builds culturally resonant brand platforms and integrated campaign ecosystems across digital, social, experiential and entertainment-driven worlds.I lead senior multidisciplinary teams, partner with CMOs and founders, and design creative systems that turn attention into participation, advocacy and sustained brand growth — not just one-off campaigns.My career began in broadcast, where storytelling, pacing and audience psychology are engineered at massive scale. Today, that same discipline powers multi-platform brand worlds that live across social channels, live experiences, product launches and digital ecosystems.Across global franchises and high-profile brands, I’ve learned that while categories change, the fundamentals stay constant: create emotional stakes, design for conversation, build communities, and respect audience intelligence. The most effective work doesn’t interrupt culture — it earns a place inside it.Modern audiences don’t simply consume content; they remix it, debate it and carry it forward. Campaigns now travel through fandom, creators, commentary and communities. The “main event” rarely lives in one place.My work sits at the intersection of story, behaviour and brand — where formats become platforms and ideas compound over time. Broadcast gave me narrative rigour; digital expanded the canvas into participation, ecosystems and cultural impact.

Nick Griffiths, Executive Creative Director and brand strategist.

Contact

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Thank you

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